ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent developer working on its next-generation multiplayer shooter IP in three metropolitan locations : Frankfurt, Germany (HQ);
Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by Ex-Crytek board member, CSO Alexander Zoll, together with serial entrepreneur and CEO, Vlad Korolev.
Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla's formidable team of talent come from a variety of industry-leading studios and publishers, including Ubisoft, Electronic Arts (EA), THQ and more.
Oscar-nominated screenwriter, director and producer Neill Blomkamp joined Gunzilla as Chief Visionary Officer. In addition, the team features industry veterans like video game writer Olivier Henriot who helped shape the story of such notable games such as Assassin's Creed, The Division, Far Cry and many more, and Richard K.
Morgan, the author of the Altered Carbon series, which has since been adapted into a popular Netflix show. Gunzilla's Chief Technology Officer Timur Davidenko led the development of CryEngine as Technical Director, and worked on Far Cry, Warface and Crysis.
Art Director Jussi Keteli was involved in the iconic Gears of War series, Star Citizen and Hunt : Showdown
Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment;
when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
ABOUT THE JOB
Gunzilla Games is looking for a QA Automation Engineer who will collect and compile the data produced during the whole development process and provide support in improving the quality of the game through Automated Testing.
Work closely with the development teams to understand the need for automation
Develop, integrate and maintain various automated test frameworks to validate versions released
React to issues by adding or writing new test scenarios to detect similar issues
Support the Dev Team in building tools, test cases and tracking down issues (e.g. gathering of metrics and logs to document issues)
Implement and maintain automated testing guidelines
Participate in peer-reviewing of code to maintain code quality, reliability & reusability for testing & deployment
Support technical testing for game backend
Deliver feedback and reports to the development team and actively participate in Daily Stand-ups, Sprint Planning and Retrospectives
Experience with scripting and relational databases
Familiar with unit testing test suites and C++ debugging process
Proficiency at reusing, adapting, and integrating existing code
Shipped at least 1 AAA title from concept to final release
Understanding of feature & game development processes and the different needs of a team throughout a development cycle
Proactive and self-motivated, with an ability to present innovative test approaches to identify problems efficiently and propose creative solutions to problems
Excellent time management, ability to handle multiple tasks at the same time and work efficiently under pressure
Excellent communication skills and teamwork spirit
Excellent spoken and written English
Flexible Working & Work from Home
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Relocation & Accommodation Support
Office Perks & Gym Membership