DESCRIPTION
Our customer has been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content for over 25 years.
The client’s technologies provide game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, as well as they have been embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.
Client : the US company (top video game and software developer).
Responsibilities
Working as part of the team to develop features that bring enhanced experiences to millions of users
Designing, documenting, prototyping, and iterating on features and be willing to accept and respond to critical feedback
Writing robust, maintainable code
Ensuring strong architectural and algorithmic decisions are made
Requirements
Good knowledge of C++, MS build, google test
Good understanding of process of compilation
Knowledge of WPF and understanding of WinForms project
Knowledge of MVVM, bindings and Commands
Experience in debugging using Visual Studio
Good knowledge of unit testing
Good understanding of static and dynamic libraries in Windows
Basic knowledge of COM(Component Object Model)
Knowledge of Microsoft libraries used to work with GUI
Experience of interoperability between C# / C++ modules would be beneficial
Knowledge of git
Take initiative and perseverance to learn and absorb new information
Excellent communication and interpersonal skills
Nice to have
Jira and P4 experience
Experience working in a live service environment
We offer
Competitive compensation depending on experience and skills
Individual career path
Unlimited access to LinkedIn learning solutions
Social package - medical insurance, sports
Compensation for sick lists and regular vacations
English classes with native speakers (certified English teachers)
Flexible work hours
Additional
Infrustructure / Environment : AWS, Telegraf, Sumo Logic, TeamCity, Git, Perforce